4/5/2024 0 Comments Opengl simple example![]() The entry point for an android application is the Activity and this is where I start. ![]() The first thing you need to do is getting the view up and running. So let us start! Setting up OpenGL ES 2.0 view The android project needs to be at least on API level 11. I will try to keep the focus on simplicity and making it easy to understand. To be able to follow me in this tutorials all you need to know is how to setup an android project and are used to work with eclipse and java. I’m all about giving credit where it belongs. If you feel that I have borrowed stuff from you but have forgotten to add you as a reference, please e-mail me. I don’t always remember where I found particular information so I might not always be able to give you the right reference. I will try to keep the focus on simplicity and making it easy to understand the different parts rather then focusing on high performance and good architecture so what I am saying is that this is for learning not for production. I really love all the comments I have gotten on my previous tutorials but I want to apologize in advance that I’m not able to answer all mail and comments. It has been a while since I was able to write any tutorials and continue on my last serie about OpenGL ES 1.x feels a bit out-dated so I start all over again but with OpenGL ES 2.0 but there are so many common things that I will be copy & pasting a lot.
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